Tuesday, February 11, 2014

First Two for MG -- Submissions

Let's dig into some middle grade!

The details:
  • This round is for MG FICTION, all genres.
  • Submission window:  5:00 to 7:00 PM EST today (Tuesday)
  • This will be a lottery. The bot will choose 15 entries from the pool.
  • Please submit the first 500 words of your manuscript, completed or in progress.
  • Please proofread before submitting!
  • PLEASE SUBMIT HERE.
  • The 15 entries will post Wednesday for critique.
Post your questions below! 

Monday, February 10, 2014

Gift Card Winner

Thanks to all 111 who left comments on Friday's post.  I feel like I KNOW YOU ALL SO MUCH BETTER NOW!  That, and the demographics are fascinating to me.  (For instance, I was surprised to discover that the 30-somethings are the biggest group around here.  Who knew?)

At any rate, I've chosen a winner (by random) from among the comments:

PETRE PAN

Yay!  And so, dear Petre Pan, please email me at facelesswords(at)gmail.com so that we can discuss the delivery of your $10 Barnes and Noble gift card.

Thanks again to everyone!

Friday, February 7, 2014

Friday Fricassee

Hello, writers!

A few things, and then a small request:

1.  We're going to have a "First Two" for MG next week.  Details will post on Tuesday.

2.  If you haven't read my first Critique Observations post on writing dialogue, YOU CAN READ IT NOW.

3.  I'm all caught up on my 3-page critiques (they're short and sweet and I sprinkle them in between my larger projects).  If you would like a line edit of your first 3 pages, please contact me at authoressedits(at)gmail.com.  The cost is $18 and the turnaround is quick.

And now for the request:

I'd like to take the pulse of my regular readership.  Friday's a good day to do it, because I've heard over and over from many of you who say that Friday Fricassee is your favorite post of the week.  So hopefully you're, yanno, reading this.

If you would, please leave a little comment below containing as much of the following info as you're comfortable sharing:

  • age
  • sex
  • where you live (state/province/region -- please no cities or addresses!)
  • what you write
  • whether you are aspiring, agented, or published (or an agent or editor)
  • one sentence about what you find most helpful on the blog (or the main reason you come here)
  • one sentence about your dream...or your heart...or whatever reflects your passion

This will help me to continue in the right direction as I continue through this year on the blog.  It will also offer me an extra bit of connection to each of you.  And, yeah, I love that.

Tomorrow morning, I will randomly choose one commenter to receive a $10 Barnes and Noble gift card.  A small way to say "thank you" for your participation in my little survey.

Have a wonderful weekend!

Tuesday, February 4, 2014

Critique Observations: When Dialogue Rambles

I've been meaning for quite a while to begin a series on trends I've discovered while editing opening chapters.  Today's is the first installment of Critique Observations.

---

Dialogue is hard.

In my earlier novel-writing days, my husband was very involved in the first-pass editing process.  One of the things he was best at was calling out dorky dialogue (his term) and making me see that what I'd made my character say was, in fact, nothing like what a real person would say.  Mr. A's presentation was especially effective because of the way he read the excerpts--in dorky voices.

Belly laughter does a world of good when someone's pointing out your writing faults.

One of his all-time favorite VERY BAD lines of dialogue is from the first draft of an MG fantasy.  And here it is:

“Strange, for silence so long unbroken to be disturbed twice in succession.”  

Go ahead.  Read it out loud.  TRY TO FIGURE OUT WHAT THIS MER-GUY WAS SAYING.  I dare you.

Mr. A. keeps this little gem scribbled on a piece of paper amidst his collection of bills and junk-that-needs-sorting.  Whenever he decides to clean out his cubby, he comes across the paper, finds me, and reads it out loud in his best mer-dude voice.

And I laugh all over again.


Dialogue is about more than making your characters' speech understandable, though.  And I've found that, by and large, many of my clients get tripped up on dialogue for several reasons:

1.  The dialogue is unnatural.

Like my example above, lines of dialogue can come off stilted, clunky, overly-formal, and just plain wrong.  As writers, we often have the tendency to infuse our dialogue with a flowery, writerly type of writing that ends up sounding like--well, like a writer writing words.  This is especially evident in fantasy, when we think our characters need to Speak A Certain Way in order to fit the world we've created.  It can happen anywhere, though, in any genre.

One of the best ways to fix this problem is to READ OUR DIALOGUE OUT LOUD.  If it doesn't feel and sound natural coming out of your mouth, then you've got some work to do.


Here are some examples of BAD DIALOGUE.  Read them out loud.  

"I absolutely do not know what you are talking about," Glenn said.  "I would never do anything like that--not ever.  I can't imagine myself stooping so low, becoming that desperate."

Griselda held up the glowing orb.  "It is not yet time for me to reveal the depths of this orb.  Indeed, it is not in my power to choose, nor to reveal, this time.  Look upon this with eyes wide open, small ones.  Look upon it and shudder."  She smiled.  "The end of everything is upon us."

In the first example, Glenn is being too formal ("do not" instead of "don't") and redundant.  Here's a better version:

"I don't know what you're talking about," Glenn said.  "I would never stoop that low."


In the second example, the magical Griselda sounds like she's reading cue cards for a B-movie.  It's a fine line, indeed, between making our fantasy characters sound intriguing--and making them sound ridiculous.  Perhaps this version reads better:

Griselda held up the glowing orb.  "I cannot tell you what I see.  I hardly understand it myself."  She smiled.  "But let's not fear the end of everything.  Not yet."


2.  The dialogue is too much at once.

This is closely related to #1.  Writing entire paragraphs of dialogue spoken by one person isn't going to read naturally.  People don't speak in one-minute soliloquies!  Natural, back-and-forth dialogue gives speakers equal time, with responses on the shorter, not the longer side.  Sure, sometimes a character will have a big explanation to give.  But it's still better to break up that explanation with some interjections from other characters, and certainly with a beat or two.

Example:

"Mother wasn't always this way," Eva said.  "Years ago, when I was small, she smiled all the time.  Laughed a lot.  But the depression started setting in while I was in high school.  Sometimes I would come home and find her curled up on the sofa, weeping softly.  That's not an easy thing for a sixteen-year-old, you know?  And there have been so many doctors over the last few years, so many failed attempts at drugs with side effects I can't begin to describe to you, that I've lost count.  It's no wonder Dad gave up and left.  He was never strong enough to deal with anything that rocked his boat too hard.  So that leaves me.  I'm the only one here who gives a damn about her.  And I'm not about to abandon her."

It's simply not believable that Eva would stand there and spout that entire chunk of text while her listener(s) stand listening raptly.  At the least, the text needs to be broken up with some beats.  What is Eva doing?  Pacing?  Opening and closing her fists?  Passing gas?  And what about her listeners--are they responding?

Nobody talks in huge chunks of text.  (Well, I'm sure there's the odd exception--the talkative person in your life who doesn't seem to need oxygen to keep going.  But even if you're writing a loquacious character, the chattiness needs to be believable!)

"Mother wasn't always this way," Eva said.  "When I was small, she smiled all the time, laughed a lot.  But the depression set in while I was in high school."  She bit her lip.  "Sometimes I would come home and find her curled up on the sofa, weeping softly.  That's not an easy thing for a sixteen-year-old, you know?"

Raymond brushed her arm with his fingertips.  "Yeah.  I know."

"There have been so many doctors over the years--so many failed attempts at drugs with side effects I can't begin to describe.  It's no wonder Dad gave up and left."  She was on a roll now.  "He was never strong enough to deal with anything.  So that leaves me.  I'm the only one who gives a damn about her."


3.  Dialogue that rambles without purpose or direction.

This is also a common problem.  We must never forget that dialogue isn't just about making our characters talk to each other.  It needs to serve a purpose and move the story forward.  If your dialogue isn't doing those things, then it needs to go.

The purpose might be two characters getting to know each other, or the revealing of important information, or even an argument.  But if you continue on with banter that isn't focused on moving the plot forward, your pace will utterly stall.  It's all "blah blah blah" with no reason for existing.

Rambly dialogue:

Flippy poured the tea into Noonie's cup.  "I hope you like oolong."

"I love it!"

"So do I," Flippy said.  "Though it's hard to find my favorite blends locally."

Noonie reached for the honey.  "I know.  This is such a po-dunk town.  I want to leave."

"I've been wanting to leave for a long time."  Flippy waited her turn for the honey.  "It reminds me of when we were in high school."


"Oh, my!"  Noonie stirred slowly.  "Those were the days."

"Yes.  Those were certainly the days."

"Would you like some milk?" Flippy asked.

"No, thank you," Noonie said.  "Honey is all I need."

Flippy sighed.  "It would be so lovely to be able to buy local honey."

"I was just thinking the same thing!"

"Maybe..." Flippy tapped her fingers on the sides of her teacup.  "Maybe we do need to go back to our high school dreams.  Just pack up and leave, like we said we would."

"You haven't changed much, have you?"


"I suppose not," Flippy said.  "Well, except for these extra inches around my middle."

Noonie laughed.  "I guess that's part of growing older."

"Certainly not my favorite part."

"No," Noonie said.  "Mine, neither."


Clearly, Flippy and Noonie have some plans to make.  But all the banter about tea and honey and fat middles isn't doing anything to forward the conversation--or hold our interest.

Don't get me wrong--characters do have to interject little personal thoughts and funny asides and whatnot.  The trick is to do that without losing the thrust of the scene.  In short, AVOID BUNNY TRAILS.  We don't need to be privy to every, tiny detail of Noonie and Flippy's conversation.  It's a given that we're only being shown a portion of it, anyway--the portion that is vital to our story.  Their tea party will likely continue off-page.  We need to see only the part that will move the plot forward.


Flippy poured the tea into Noonie's cup.  "I hope you like oolong."

"I love it!"  She reached for the honey.


"I've been thinking about our high school days," Flippy said.  "All our big dreams."

Noonie smiled.  "You're going to try to talk me into leaving this po-dunk town, aren't you?"

"We always said we'd pack up and go.  But all we did was grow old."

"I did more than that," Noonie said.  "And I think you did, too."


"I grew thicker around the middle, is all.  Cream?"

"No, honey's enough for me."

"None of this is enough for me."  Flippy tapped her fingers on her teacup.  "Let's do it.  Let's get out of here."


And there you have it.  With a disclaimer:  I'm not claiming that my above examples of good writing would win any awards.  But they are definitely better than the bad examples the precede them.  It's the CONCEPT I want you to walk away with, and not the burning desire to write a Flippy and Noonie scene just like mine.

As you continue to edit and revise, turn a sharp eye toward your dialogue.  Is it natural?  Is it necessary?  Does it read like a real person saying real words in a real situation?  It may not come easily at first, but after a while you will get your groove, and the words of your characters will spring to life.

Just remember:  DIALOGUE NEEDS A PURPOSE.  Once you give it one, it will zing!  And your story will unfold as naturally during your characters' speech as it does during exposition.  A worthy goal, yes?

Onward!

Monday, February 3, 2014

Critique Slot Available

I'm opening a slot for February for a Premiere Critique (and I'll let you know when it's been filled, both here and on Twitter).  Details below.

I do want to highlight the first thing-to-think-about listed below, which is this:

If nobody has ever read your work before (as in, ever), then don't hire me.  Find a critique partner.

I'm serious about this.  It's imperative that you have others read your work (and, of course, you will read theirs).  Critique is the main way we get better--and it's free.  If you have no idea whether your writing is good or not--have never written a novel before--or have only done one draft of the story, please don't hire me.

For one thing, your work probably isn't ready for pay-by-hire editing.  Sure, you can do it if you want to.  But when I'm spending ALL MY EDITING TIME fixing your commas and pointing out POV errors and tense shifts and overwritten sentences and grammatical train wrecks, there isn't much chance to get to the big picture.  Even worse--sometimes there isn't much of a big picture, because your story has no direction.

(And, no, I am not referring to a particular manuscript.  I would never do that.)

Edit-for-hire is the NEXT STEP in your polishing journey.  AFTER you've done a few drafts; AFTER you've gotten (and incorporated) feedback from critique partners; AFTER you've arrived at the I-like-it-but-I'm-not-sure-how-to-make-it-better stage.

So if you've done your work, gotten your critiques, done some revising, and you're ready for an in-depth look at your first 75 pages to see whether they're working, THAT'S THE TIME TO HIRE ME.  You'll get the MOST out of it, for sure.

(And, hey.  If you've read everything I've just said and you still want to send me your very first novel?  I won't turn you away.  I'm just trying to help you make the best investments for your work.  Capiche?)

As always, my 30-page critiques are available, too.  Names go into the queue in the order in which they are received.  Current reading time is 2 months or less.


WHAT IS A PREMIERE CRITIQUE?

A Premiere Critique is an editorial letter and a detailed line edit of the first 75 pages of your completed, polished manuscript.  I will complete your critique within 1 week of your having hired me. 

Things to think about:

  • If nobody has ever read your work before (as in, ever), then don't hire me.  Find a critique partner.
  • If this is your Very First Novel, then I am not the editor for you.  My time--and your money--is better served if you have a novel or two under your belt, and if your current manuscript is clean.  (Clean doesn't mean "perfect": it just means...clean.  Polished and proofread.)
  • I will edit most genres, but if you're not sure, please check with me in your introductory email.  I will absolutely not accept erotica or erotic romance, and I also do not accept memoirs.  My strengths are YA and MG, though I've done a sizable number of adult critiques since setting up shop in January.  My true loves are fantasy and science fiction, but one of my favorite projects so far this year was a cotemporary YA (who knew?).  So, other than my exceptions noted above, almost anything goes.
The cost:
  • A Premiere Critique costs $260.  I will require a $130 dollar down payment, and the remaining $130 will be due after you've received my critique.*
  • Payments are accepted via Paypal.  You do not need to have a Paypal account to use Paypal.  (It will ask you for your credit/debit card.)

*Please note that I've raised the cost slightly.  This is because Paypal fees are ridiculous.  (Seriously; that's the only reason.)