TITLE: THE WITCHING GAME
GENRE: UPPER MIDDLE GRADE FANTASY ADVENTURE
After I pushed the witch's cat out of the second-story window by mistake there was no turning back. I know that now. At the time, I stood staring into the yard—with dark magic from the gates of space and time about to pounce—and it just seemed like an average, ordinary, rotten day.
Spring break was almost over, and later that morning, instead of being downtown at the gamer convention with my dad (as promised) or hanging with my friends at Village Games and Magic, I was sitting in the dirt, Grounded for the Foreseeable Future. Just me and a tub of industrial-strength glue. What I was doing? Trying to put my dad’s antique birdbath back together again. Was it my fault the birdbath was smashed into a jigsaw puzzle? Not really. (Okay, sort of. That's where the witch's cat landed.)
My strategy was to slather glue on two sides of a break and sit holding the pieces together until my arms felt like they were going to fall off. I’d been at it for a while when my left leg went numb, so I shifted position, and out of nowhere a sharp pain raked my hand.
I looked down and saw a slash of blood.
A tiny voice yelled, “Stand and Deliver! I have a weapon and I know how to use it.”